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Medal vs OBS replay buffer: which capture setup fits

Medal vs OBS replay buffer: settings, costs, how replay memory adds up, vendor claims and a comparison you can run on your own PC, as of 8 November 2026.

Pick OBS’s replay buffer if you already stream or record with OBS and want a free, settings-driven buffer you control, and pick Medal if you want a recorder that also hosts, edits and shares clips and you accept a watermark on the free tier. How much each costs your frame rate is unmeasured here. Medal publishes performance claims and OBS publishes none, so the sections below explain where overhead comes from and how to compare the two on your own PC.

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Documented differences at a glance

As of 8 November 2026. Medal’s column is from Medal’s own pages, and its statements about performance are claims.

Item Medal OBS replay buffer
What it is A clip app: free users can download, clip, edit, upload and share A feature inside OBS Studio: a rolling buffer you save on demand
Cost Free; Premium $9.99/month or $7.99/month if you subscribe annually (17 June 2026 blog) The OBS homepage calls OBS “Free and open source software for video recording and live streaming”
Desktop platforms Windows only, plus iOS and Android apps Windows, macOS and Linux
Live streaming Not supported Core function
Buffer length 15 seconds to 10 minutes “Maximum Replay Time” setting; Medal’s guide lists OBS at 5 seconds to 6 hours
Memory setting Not exposed as a setting on the pages we read; Medal says shorter buffers use less “Maximum Memory” setting; OBS shows estimated use and warns above a recommended maximum
Encoder NVENC, AMF or Quick Sync, picked automatically You choose; x264 or hardware encoders in Output settings
Saves highlights by itself In supported games Not available
Sharing Upload with a share link; Premium links never expire None built in; saved files are on your disk
Editor and subtitles Built-in editor; auto subtitles on Premium No editor
Audio tracks Game, mic and Discord separated automatically, per Medal Separate tracks with manual routing
Watermark Premium lists “Removable watermarks”, which implies free clips carry one Not stated in the sources; no mention in the settings strings
Upload length Unlimited with Premium, 20 minutes without Not applicable
Modes it will not work in Not stated Custom Output (FFmpeg) recording, lossless Simple quality, and saving while recording is paused

Where capture overhead comes from

Recording costs performance in four ways, and the two tools differ in how much of that they leave to you.

Encoding. Every saved frame has to be compressed. Software encoding uses the CPU cores your game also wants, while NVENC, AMF and Quick Sync use a dedicated block on the GPU. Medal’s guide says it selects one of those automatically. OBS lets you choose, and Medal says OBS defaults to software encoding, so open Output settings and confirm what yours is using.

A second encode. If you stream in OBS and also record, the extra encode is what adds load. OBS’s recording guide says that for recording, anything that is not Same as stream “will take extra resources from your computer”. That guide does not cover the replay buffer in detail. Reasoning: a buffer encoded separately is a further encode, and Medal running alongside OBS is its own encode in a separate process. Medal says the two do not conflict, but publishes no figure for running both.

Compositing. OBS renders your scenes and sources before encoding, so a complex scene adds GPU work even with a hardware encoder. Medal says it has no scene composition. This matters less if you would run OBS for the stream anyway.

Memory and disk. A replay buffer has to hold the last N seconds somewhere. OBS sizes this with its memory setting. Medal says its buffer is written to disk only when you save, and that if you never save, it is discarded and uses no storage. Arithmetic for video only, at megabytes = Mbps x seconds / 8:

Bitrate 30 seconds 2 minutes 5 minutes 10 minutes
6 Mbps 23 MB 90 MB 225 MB 450 MB
20 Mbps 75 MB 300 MB 750 MB 1,500 MB
40 Mbps 150 MB 600 MB 1,500 MB 3,000 MB

OBS shows its own estimate next to the setting, so use that for your exact settings. Community members said in June 2023 forum posts that the buffer is circular and capped at 75% of installed RAM. That is community-reported and may have changed, and we could not find an official OBS article on it.

What Medal claims and what to make of it

Medal says it “does not drop your frames” and uses 100 to 400MB of RAM while recording. Those statements appear on its own low-CPU guide, with no test method, game, resolution or bitrate attached. The arithmetic above shows why that matters: a 10-minute buffer at 40 Mbps is 3,000 MB of video, so the RAM figure cannot describe every configuration if the buffer is held in memory. Medal does not say what it assumes.

Medal’s instant replay page also says it is lighter on system resources than OBS, while the low-CPU guide says OBS “is light too once it is set to a hardware encoder”. Read that as a statement about setup effort, not a measured gap. The same goes for any claim that a recorder is lightweight, including from us: until it is measured on your machine, it is unsupported.

How to compare them on your own PC

A fair comparison needs one repeatable scene, matched settings and several runs of each setup.

  1. Fix the scene. Use the game’s built-in benchmark if it has one, or a repeatable route. Keep resolution, graphics preset and drivers the same, and close anything you would not normally run.
  2. Match capture settings as far as Medal’s settings allow: resolution, frame rate, bitrate, encoder type and buffer length.
  3. Run each state three times: no recorder, OBS replay buffer only, Medal only. If you stream, add your stream setup with each one and with both together.
  4. Log the numbers below for every run, then save one clip at the same moment in each state.
  5. Read the gaps against the spread. If the difference between two setups is smaller than the difference between your three runs of the same setup, call it a tie.
What to record Where to read it What it tells you
Average and 1% low frame rate Benchmark result or a frame-time logger Whether you can feel it; 1% lows show stutter that averages hide
GPU encoder load Windows Task Manager, GPU, Video Encode graph Whether capture and your stream share an encoder
RAM used Task Manager, and OBS’s estimate Headroom left for the game
OBS warnings and counters OBS Stats: skipped frames from encoding lag, missed frames from rendering lag, dropped frames (network) Which part is overloaded; OBS also warns “Encoding overloaded!”
Time from hotkey to playable file Stopwatch Whether saving interrupts you
Disk space per saved minute File size divided by duration Storage cost at equal visual quality

Those OBS labels come from its source strings. Our planned version of this comparison is described in our methodology, and no result exists yet.

Medal or OBS: decision table

Choose by what you already run and what you want to happen after the clip is saved.

Your situation Pick Why
You stream with OBS and only need raw clip files OBS replay buffer Nothing else to install; turn on “Automatically start replay buffer when streaming”
You want automatic highlights in supported games Medal OBS has no equivalent
You share mostly to Discord or friends Medal Share links are built in
You use macOS or Linux OBS Medal’s desktop app is Windows only
You need specific bitrates or memory limits OBS Settings are exposed
You are on a low-spec laptop Compare first Each side’s performance case is unmeasured; start from a short buffer
You will post to TikTok or Shorts through an AI clipper Either Both produce a source; see Medal versus OpusClip and how to clip Twitch streams with AI

What each cannot do

OBS has no auto-clipping, editor or share links. The source strings confirm that a replay cannot be saved while recording is paused, that Custom Output (FFmpeg) disables the buffer, and that lossless Simple quality does too. A community reply in a 2025 forum thread says OBS writes the buffer separately from a recording, so joining them means editing afterwards.

Medal cannot stream, has no scenes or facecam composition, and is Windows only on desktop. It describes its encoder choice as automatic, with “no encoder presets to pick”, though its guide says you can change resolution, frame rate, bitrate and buffer length. Without Premium, its Premium page implies a watermark and says uploads stop at 20 minutes and 1080p. Medal’s guide says it does not inject into games or interact with anti-cheat systems, which is a vendor statement worth confirming for your game.

Running both, or moving from OBS to Medal

Many players run OBS for the stream and Medal for clips, according to Medal, which says the two do not conflict. Treat that as a claim and use the comparison above with both running.

To bring existing OBS files into Medal, its OBS comparison describes this route:

  1. In Medal, go to Settings, PC Storage, then External Recorders Import Locations.
  2. Click Sync an External Recorder and pick a new, empty folder.
  3. Move your OBS MP4 files in. Files over 10 minutes arrive as full session recordings.
  4. To upload imported clips, verify a phone number on your Medal account.

Medal imports MP4, so set OBS to MP4 or keep OBS’s recommended MKV format and turn on Automatically remux to mp4 under Advanced. OBS’s guide recommends MKV because a crash will not corrupt the whole file. You can keep OBS installed and point its save folder at the synced folder so new clips arrive automatically.

See also the Medal review, Medal alternatives, gaming clip recording software and the comparison hub.

Last checked 8 November 2026. Prices and limits change; we re-check monthly.

Not tested yet

What a real test of this would need. None of it has been run.

  • Owner-licensed or own gaming VOD, exact tool plan and version logged, raw outputs archived, clips scored by blind rater against the published rubric

Sources

  1. Medal PremiumPrimary source, read Nov 8, 2026
  2. Medal blog: Premium updates, 17 June 2026Primary source, read Nov 8, 2026
  3. Medal vs OBS (vendor comparison, updated 20 October 2026)Primary source, read Nov 8, 2026
  4. Medal: instant replay on PCPrimary source, read Nov 8, 2026
  5. Medal: low-CPU game recording (vendor guide, updated 29 October 2026)Primary source, read Nov 8, 2026
  6. Medal: best clipping software guidePrimary source, read Nov 8, 2026
  7. OBS Project homepagePrimary source, read Nov 8, 2026
  8. OBS knowledge base: Standard Recording Output GuidePrimary source, read Nov 8, 2026
  9. OBS Studio source: English UI stringsPrimary source, read Nov 8, 2026
  10. OBS forum: replay buffer maximum memory (community)Secondary source, read Nov 8, 2026
  11. OBS forum: replay buffer like Medal (community)Secondary source, read Nov 8, 2026

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